would you kindly read this post?
i completed bioshock 2, which is the first game of 2010 i have finished playing (and also the first on my ps3) (band hero doesn’t count: you can never finish playing band hero)
the sequel to the critically acclaimed 2k game, bioshock, bioshock 2 is more of the same old goodness. there were a few technical changes from the original game: the ability to dual wield plasmids and guns, and hacking from a pipe puzzle to stopping a needle at the right time. but the main draw (for me at least) of bioshock has never been the gameplay, it has been always been about the story.
bioshock 1′s story blew me away. the writing was solid, something i rarely encounter in a video game (even more so in first person shooter!) and the setting of rapture, an art deco inspired underwater city, was stunning.
essentially, bioshock 1′s story touches on philosophical questions of self and the pursuit of excellence. andrew ryan, waiting to rid the constraints placed on him by government and religion, recruited the best minds from around the world and built rapture, a supposed underwater utopia. ryan didn’t take into account human nature, and with the discovery of ADAM, a chemical that could modify genetic material, this so-called utopia turned into a hell hole. the enemies you face in rapture are mutated and scarred caricatures of humans. and to think that these people were the cream of crop when they were invited to come to rapture, now reduced to violent, hideous addicts of ADAM.
even you, as the player character, play an essential part of questioning the philosophy rapture presents. in an incredible twist to the story, you are revealed nothing more to be a mere pawn to the main antagonist of the story. what makes this twist so powerful is the fact that something gamers take for granted in every game, guidance, was used in an effective and stunning revelation.
while bioshock 1 was all about self, bioshock 2 is about the converse. bioshock 2 talks about community. the sacrifice of one’s self for the betterment of the whole. the main antagonist in bioshock 2, sofia lamb, sees you as a threat to her ‘family’ and hence of course, you must be purged. as the story slowly progresses on, the theme of sacrificing one’s self for the overall good comes out clearly.
the theme of family is further emphasized as you play as a big daddy. as a big daddy, you can choose to adopt little sisters to harvest ADAM for you, protecting them in the process. strangely, i felt strong paternal feelings during this process (should i be afraid?). this father-daughter bond presented in the game also serves as mirror to the cult like influence of the antagonist.
bioshock 2 does suffer from ‘sequelitis’ though. the story is not as strong as bioshock 1, which led it to become slightly tiresome towards the end. however, the philosophies it presents are nonetheless intriguing and it is a game worth playing.
i have ffxiii and god of war 3 in my sights next. i am particularly hankering of some good only bloody god of war action. it has been a good 3 years since the last edition and the demo cannot satiate my thirst for it. bring it on!